My research interest lies in 3D Computer Vision, particularly including human-object interaction, human motion recovery, 3D reconstruction, as well as their applications in mixed reality and robotics.
A unified framework that generates group dances of free-number dancers, harmonically aligned with music while ensuring motion diversity and cross-dancer coordination.
A benchmark that evaluates multimodal large language models on real-world audio-visual understanding, highlighting the gap between current models and human comprehension in integrating sound, vision, and context.
A secure, efficient data transmission method with multilevel privacy protection based on chaotic compressive sensing, tailored for resource-limited IoT sensors.
exhibited @ Asia Digital Art Exhibition, 2022 exhibited @ Apsara Conference, 2022
Processed EEG signals and developed diverse artistic visualizations; this work was covered by major media and shared by 200+ media platforms in China, reaching an audience of over 500 million.
[Media coverage: China.org.cn / CCTV News / People's Daily / ... ]
Miscellanea
▪ I'm a game developer 🕹️ & 3D art enthusiast 🎨.
I love building immersive 3D worlds — it's my way of expressing what words cannot. These wonderful moments continually energize and inspire my research in 3D vision 💗 !! [My Gallery]
✨ Here are some of my works in AR/VR, VFX (visual effects), 3D modeling, and games:
Grand Award, 3D Digital Innovation Design Competition, Beijing, 2023
[Tools: Unity, RealityCapture] We conducted on-site 3D scanning and refinement of Lord Rabbit; developed multiple interactive features including card-based model switching, gesture-controlled rotation and scaling, and 3D model coloring.