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Hey hey, lucky human!
You just unlocked Litingโ€™s unofficial page ๐Ÿฅณ

Liting has two things to share with you today.
Which one will you step into first? Pick your path:

Origins ๐ŸŒฑ

I entered the world of video games when I was 5.

Gaming

I am sincerely grateful for all the amazing games that kept emerging throughout my childhood and teenage years โ€” they accompanied me as I grew up, and I owe so much to the creators behind them.

I loved exploring and adventuring in virtual worlds, and I was a dedicated player of many MMORPGs.

Journey โœจ

I started developing my own game during my undergrad ๐Ÿ‘พ. Being an independent game developer has turned out to be far more challenging than I first imagined ๐Ÿคฏ. To turn my ideas into reality, I kept learning new skills with every project ๐Ÿ”ฅ.

My current skill stack spans:

  • Visual Art & Design: 3D modeling, Animation, UI design, Motion Graphics
  • Interactive Systems & Engines: Unity (C#), Game Physics, AR/VR
  • Audio: Music Composition, Sound Effects Design

โœจ Here are some of my works in AR/VR, VFX (visual effects), 3D modeling, and games:

[PC Game] Memory Archives: An Open World Role-Playing Game
Details:

Created by: Yu Sun, Liting Wen, Zimo Yang

Tool: Unity

Intro: We developed a multi-level Unity game featuring combat, exploration, and collectible mechanics, along with custom movement controls and responsive environmental systems. Some assets were from the Unity Asset Store.

[3D Modeling] 3D Reconstruction and Animation of an Ancient Chinese Landscape
3rd Prize, Beijing College Student Animation Design Awards, 2022
Details:

Created by: Liting Wen, Zimo Yang, Yu Sun

Tool: Blender

Intro: We reconstructed and animated mountains, sky, lake, and mist, along with their spatial interactions, in Blender, inspired by an ancient Chinese landscape painting.

[AR] Lord Rabbit: Interactive Educational Game for Intangible Cultural Heritage
Grand Award, 3D Digital Innovation Design Competition, Beijing, 2023
Details:

Created by: Liting Wen, Liwei Wang, Yingqi Tian, Zimo Yang, Zhenkun Zheng

Tools: Unity, RealityCapture

Intro: We conducted on-site 3D scanning and refinement of Lord Rabbit; developed multiple interactive features including card-based model switching, gesture-controlled rotation and scaling, and 3D model coloring.

[VR Game] Mindscape: A VR Exploration Game
2nd Prize, 3D Digital Innovation Design Competition, Beijing, 2023
Details:

Created by: Yingqi Tian, Zimo Yang, Liting Wen, Liwei Wang, Zhenkun Zheng

Tools: Blender, Unity

Intro: We used Blender for 3D modeling and Unity for VR game development. Players explore the game world through a VR headset and controllers, engaging in interactions such as archery, foraging, NPC conversations, and treasure hunting.

[VFX] RESET: A Futuristic VFX Short Film
3rd Prize, National College Digital Art & Design Awards (China), 2023
Details:

Created by: Liting Wen, Zimo Yang

Tool: Nuke

Intro: We shot the real-world footage and crafted visual effects in Nuke, including camera tracking, chroma keying, compositing, etc. The short film envisions a speculative future, exploring the delicate interplay between humanity and nature.

[VR] Virtual Diary: Roaming in VR via Gaze Interaction
Details:

Created by: Liting Wen

Tool: Unity

Intro: Users roam around a virtual gallery and interact with embedded videos and images via gaze interaction. I created it as a diary to document lovely moments of my life ๐Ÿ’•. Some assets were from the Unity Asset Store.

Present ๐ŸŽ

Modern game development still involves a great deal of manual production work.

I imagine a future where game creation becomes a form of pure artistic expression โ€” where developers can focus on expressing their ideas, rather than being constrained by asset modeling, 3D world building, and other labor-intensive processes. (โ€ฆAKA the parts that cause me the most suffering ๐Ÿ˜ค)

Now I'm at CMU pursuing research in 3D vision ๐Ÿ’—. I hope my work can enable expressive, intelligent 3D assets and facilitate both virtual game creation and real-world applications.

cmu
Origins ๐ŸŒฑ

I started formal music training when I was 6. Though I'd been playing with sound since the day I arrived in the world ๐Ÿ‘ถ.

8 years of piano, 5 years of guzheng (Chinese zither), and occasional raids on my friends' practice rooms to learn random instruments (all forgotten now, but it was fun ๐Ÿ˜Œ). I also sang in a choir at one point.

And since I was 9, my favorite singer has been Eason Chan. His music shaped my taste for Chinese pop.

Music

In undergrad, I also tried learning a bit of rap, thinking it would level up my debate performance. (Results remain inconclusive ๐Ÿคทโ€โ™€๏ธ.)

Journey โœจ

As I mentioned on my games page, I somehow found myself learning modern music-production tools. Now I create music with them, blending years of traditional instrument training with whatever modern audio techniques I've managed to acquire.

โœจ Here are some of my works in animation scoring, sound design, AI-driven music generation, instrument simulation, and modular synthesis:

Animation Score: Springbound
Details:

Created by: Liting Wen, Zimo Yang

Tool: Cubase

Intro: Rooted in the expressive vocabulary of the Chinese pentatonic tradition and voiced through pipa, dizi, guzheng, bangzi, gong, and sheng, the music weaves together the tender shyness of a first meeting and a soft, classical romantic aura. It evokes a world where youthful innocence and timeless beauty resonate in harmony.

Sound Design for Animation: Bleach
Details:

Created by: Liting Wen, Yu Sun, Zimo Yang, Feng Xiong (voice actor)

Tool: Cubase

Intro: Composed background music with compression and reverb; created sound effects; recorded and edited character dialogue, and applied post-production equalization.

Traditional Chinese Music Generation Model
Details:

Created by: Liting Wen, Zimo Yang

Tool: LSTM-based sequence generation model

Intro: A music generation model trained on traditional Chinese Gongche notation that composes melody aligned to classical Chinese lyrics at both sentence and character levels.

Liang Zhu (Flute)
Details:

Created by: Liting Wen

Tool: Cubase

Intro: A Cubase-based flute performance simulation of Liang Zhu (The Butterfly Lovers). This practice script focuses on expressive flute techniques, including extended vibrato, realistic breathing, dynamic shaping, staccato articulation, and ornamental grace notes.

A Boring Song
Details:

Created by: Liting Wen

Tool: VCV Rack 2

Intro: A short practice draft created with modular synthesizer. Itโ€™s brief simply because thatโ€™s all I made for now..

Present ๐ŸŽ

I hope music will always remain a natural, serendipitous surprise in my life ๐ŸŽŠ. (== no concrete plan.)

sunset

(Sometimes when I finish work early, I love taking a detour at moments like this ๐ŸŒ‡ and playing an Eason Chan song about sunsets. The 2010 version is my favorite!)


Art and music are essential elements of Liting's world.
Thank you for being here. Wishing you a lovely, happy day!


Liting always enjoys chatting with people. Her contact info is encoded on her official homepage.
You can also take a look at some of her research when she's not chatting or making games.